1904 Studios

Capabilities

One practice.Across every layer.

Strategy, design and engineering brought together to transform how businesses are understood, experienced and built.

02 / Connected practice

Connected systems, not isolated services.

Businesses are rarely transformed through one discipline. A change in one layer is felt in the next — so one team works across all four, and holds the system together.

  1. 01 / Brand

    Brand affects product — it sets what people expect before they touch it.

  2. 02 / Product

    Product affects the digital experience built around it.

  3. 03 / Digital

    Digital experiences depend on the technology underneath.

  4. 04 / Technology

    Technology affects what the business can actually deliver.

03 / Capabilities

Four families of work. One team across them.

Open a family to see what it covers, what you are left with and where we have done it. Most engagements draw on more than one.

    • Strategy
    • Positioning
    • Brand Identity
    • Art Direction
    • Brand Systems
    • Motion

    We help businesses clarify what they stand for and build the systems that make that position recognisable.

    Most brand problems present as design problems. Almost always the cause sits upstream: nobody has decided what the company is for. We make that decision first, then design an identity judged on its thousandth application, not its first.

    Capabilities

    • Strategy
    • Positioning
    • Brand Identity
    • Art Direction
    • Brand Systems
    • Motion

    What you are left with

    • A position the whole company describes the same way
    • An identity that holds up across every surface
    • Guidelines your own team can produce from
    • UX Strategy
    • Product Design
    • Research
    • Interaction Design
    • Design Systems
    • Prototyping

    We turn complex products and workflows into clear, useful experiences.

    Products are judged on a Tuesday afternoon by someone doing their job for the ninth time that hour. We design for that person — the repeat visit, the error state, the edge case that turns out to be a third of the traffic — and test it before it is built.

    Capabilities

    • UX Strategy
    • Product Design
    • Research
    • Interaction Design
    • Design Systems
    • Prototyping

    What you are left with

    • Flows tested with real users before they are built
    • A design system engineering can ship from
    • Interfaces that stay clear as the product grows
    • Web Experiences
    • Digital Platforms
    • Content Systems
    • CMS
    • Analytics
    • Optimisation

    We shape how organisations show up, communicate and operate across their digital touchpoints.

    The website, the platform and the content behind them are usually the most public things a company owns — and the first to drift. We model content as structure, so it can be reused and published without a developer, and measure what happens after launch so the next decision rests on evidence.

    Capabilities

    • Web Experiences
    • Digital Platforms
    • Content Systems
    • CMS
    • Analytics
    • Optimisation

    What you are left with

    • A website your team can run without a developer
    • Content authored once and published wherever it is needed
    • Measurement that informs the next decision
    • Frontend Engineering
    • Backend Engineering
    • APIs & Integrations
    • Mobile / Flutter
    • Infrastructure
    • Deployment
    • Maintenance

    We engineer the systems products run on, and take them from first decision into production.

    Frontend, backend, integrations and infrastructure are built by the same studio that designed the product. Nothing gets simplified in a handover, because there is no handover — and the design was checked against what it costs to build while it was still cheap to change.

    Capabilities

    • Frontend Engineering
    • Backend Engineering
    • APIs & Integrations
    • Mobile / Flutter
    • Infrastructure
    • Deployment
    • Maintenance

    What you are left with

    • Production software, not handover files
    • Architecture sized for the next stage of growth
    • A codebase your own team can pick up

05 / Process

How we work

One team from first question to the work after launch. Design and engineering overlap rather than hand over — the people approving the work are the people shipping it.

  1. 01

    Discover

    Understand the business, users and opportunity.

  2. 02

    Define

    Decide what needs to change and what success means.

  3. 03

    Design

    Build the identity, experience and system.

  4. 04

    Engineer

    Turn decisions into production software.

  5. 05

    Launch

    Deploy, measure and learn.

  6. 06

    Evolve

    Improve what the evidence says matters.

06 / Working together

Ways to work together

The disciplines don’t change with the contract. What changes is how the team is held — for a defined outcome, as a standing partner, or as counsel to the people already doing the work.

  1. Project

    A defined transformation with a clear outcome.

    Typical engagement
    4–24 weeks
  2. Retained partner

    Ongoing design and engineering capacity for evolving teams.

    Typical engagement
    3+ months
  3. Advisory

    Senior strategic and creative direction when a team needs additional perspective.

    Engagement
    Flexible
JaxDigital host · 1904 Studios

Not sure what you need yet?

That’s completely normal.

Tell Jax what’s changing in your business. We’ll help work out where the problem actually sits.